by Banebringer Tue 29 Jul 2014, 11:07
hey guys, gonna say a couple of things so bear with me. i hope no party takes personal offense, what i'm saying is for our collective growth.
before i came over to RrU i was the 'war officer/colead' in that clan. my personal observation/feeling when i joined RrU was that it wasnt really serious about wars. why? i'll try to explain
A. What wins wars? Only one thing. Stars. The only thing that should matter is getting stars.
At the moment, we have loads of people (myself included - i've gotten complacent) who arent focusing on this. Gandalf himself barely gets any stars. I think this is a bad example. All TH8s should be 3 starred in every war. Weaker and preemie TH9s should be 3 starred as well. Everything else 2 starred. Ignore TH10s until everything else is hit. The top 5 in our clan should hold off on the 2nd attack to see if they need to hit one of the enemy higher ups (should not default hitting the top enemies, remember, focus on stars). We need to hit the HIGHEST GUARANTEED 2-star (mid TH9 above) or 3-star (TH8 and new TH9) at our skill level. Examle: I see Ballz saying a lot of "i think i can 2star #4", and people saying to go for it. Sorry, that kind of tactic is too risky. Go for guaranteed stars. Mistakes may happen, but if you're a 1month old TH9 hitting a mid-advanced TH10 and you failed your attack, it's your fault. FOCUS ON STARS.
Now, this doesnt mean you hit their #45 or #50 when you're a TH10. You have to try to hit the highest you can safely 2star (TH9 above) or 3star (TH8s and some TH9s). There'll be some chaos to this at first, but eventually people will start to figure out their skill/power level.
As for something we can implement, i suggest our first attack be on a safe target. After this, we know where we stand and we'll know if we can take a little more risk with our 2nd attack.
B. Forget about the loot bonus
Right now we have a few ppl focused on the loot bonus. I've also read people being proud of their loot bonus. This shouldnt really happen. If we're winning clearly, then by all means your 2nd attack can be riskier. Loot bonus should be a secondary reward for doing well. Primary reward should be being proud of your stars and contribution. This sorta ties in to point #1 as well. When choosing your first target, the loot bonus should have little effect on said choice.
C. Going all out
When i first joined the clan, I warred as how i warred in my previous clan. I scouted my enemies early, observed from the initial declaration how many troops were being donated to my target's war castle to determine the contents (example, seeing 5/30, then 10/30, i'd know the enemy war castle would have primarily archers). I then tailored my army and spell composition specifically for that enemy, and planned my points of attack properly. Resources spent wasnt an issue. My first two wars here, I got 6 stars in each. Now I don't care.
Some people's attacks are just half arsed. Before the recent hog-nerf, hogs were a guaranteed 3 star on any TH9 whose cc you could lure and if you weren't stupid. Yet I saw some people using mass drag and being content with 1-2 stars. Example: In one case I asked Broman why he chose to do mass dragon, he said he was saving DE for upgrades. I'm sure some others act the same way, and this attitude no doubt persists even now.
Hogs are still a viable choice to 3star some bases, if only you take the time to plan your attack. Also, throwing 10 dragons doesnt really make it a 'proper' attack.
If the clan isnt going all out for all wars that we choose to fight, then don't expect to win. It's better to save the resources and keep farming. I admit even I dont really bother with our wars much now. I just hit something i suspect i can 2-star, and if i 1 star, the reaction is a shrug and 'oh well'. I know others do the same.
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With regards to the opt-in/out of wars, that won't work. If you're a member of the clan, then you follow the schedule of warring frequency. If you want to pure farm, then go to a clan that doesnt war. Exception is of course people on vacation, which i think this clan handles well with the notifications. On this note, temporarily leave the clan if you're being 'inactive' for no reason or taking a break from coc.
"No same design" for bases i think is unreasonable. While enemies can technically follow a successful attack strategy on two of our mostly identical bases, the attack composition, troop levels and defense levels can add affect attack results differently. We shouldnt force some people to use designs that they dont like just because someone else is using their preferred design 'first'.
The 12hour/12hour attack pattern could be good - but i have no preference, the ones who need to hold off the most are our top 10. Like i said above, first attack used immediately for guaranteed stars. Second attack some risk can be taken if clearly winning. If not, use 2nd attack to get as many guaranteed stars as possible. Our top 5-10 players hold off on their 2nd attack to see if they can get more stars cleaning up some failed attacks, or if everyone's done their job perfectly, then the top 5-10 can attack the top enemies for 1-2 additional stars.